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You can also check out our Gunstar Heroes speedrun by heading here. The stream starts tomorrow, July 26 and goes until August 1, and you can watch it here.įor more on Games Done Quick, be sure to check out its website by heading here. Slice every last millisecond as you race and blast your way through deadly arenas. This game supports:Online PlaySave Data Cloud. Library of games at impressive speeds, stream the whole thing, and do itĪll in the name of raising money for charities Doctors Without Borders and the Prevent Cancer Foundation. SEUM: Speedrunners from Hell is the world’s only competitive heavy metal first-person platformer. Play online, access classic NES and Super NES games, and more with a Nintendo Switch Online membership. Speed runners gather in a single location, speedrun an impressive If you're unfamiliar, Games Done Quick is an annual marathon where Join Ben Hanson, Benjamin Reeves, Games Done Quick's Chris Grant, Tony Ogbot, and Seckswrecks as they knock out the bizarre Genesis game at just about 10 minutes, as promised. While exploring our video game vault for good speedrun candidates, Ben Hanson jokingly suggested Crystal's Pony Tales, and we were surprised to learn speedrunner Seckswrecks holds the record for the game at just under 10 minutes.
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Long time Replay fans will be familiar with Crystal's Pony Tales – it was our 47th episode of Replay, meaning it appeared fairly early in the show's lifespan. Originating from a viral Among Us meme, the footage has since been reused for various Meme Speedrun videos.
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And I’m fine not paying for the mobile version but not receiving all the other goodies I’m used to.Continuing today's series of speedrun videos ahead of the kick-off of tomorrow's Summer Games Done Quick event, we asked speedrunner Seckswrecks to beat the Genesis classic, Crystal's Pony Tales. Sweaty Speedrunner refers to a viral webcam footage in which YouTuber Hck No pretends to be going through an intense gaming session, appearing focused, nervous and sweating profusely.
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This is a very good thing for a mobile game to not have as it allows for newer players and those who wish to not drop a lot of money on the game to compete with the best of them. One other thing I would like to add is that while you make buy characters, skins, and other cosmetics on this app, it is NOT a play to play or even play to win game. I understand not everyone’s thumb sizes are the same and the button placement just happens to not be optimal for me. If y’all added a functionality to the game menu where you could change the sizing and positioning of the buttons and slider to fit each player individually. This makes the game very hard to play well no matter the skill level. This is because the grapple button is way to far left and too small. On mobile I often notice that when I go to grapple, instead I boost.
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I’m a big fan of playing on PC as the controls are totally customizable and easy to use. I definitely have to say it’s one of my favorite games to play due to the unique movement mechanics for a game that’s only in 2 dimensions. I’ve played SpeedRunners on console, PC, and now mobile. Click the Subscribe button on the detail page for the item and it will be available when you start SpeedRunners. Overall, the biggest gripe i have with this game is the controlls, but i like the game Enabled Features These are the Steam Workshop features utilized by SpeedRunners: Ready-To-Use Items Items posted in this Workshop under the Levels tab are ready for immediate use. it should be clearer, with bigger text and a "slo-mo" effect when you pass by the respective areas.
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(see the mobile ports of classic Sega games for what I'm talking about) i think that this alone would take this rating to the next level.ģ: the tutorial. i think the whole control system should be able to be placed anywhere on screen and should be able to be resized. i suggest an 8-direction on screen Dpad to allow for the best possible way to control movement (jumping, sliding, and sprinting) with options to move those back to separate buttons. The slider and buttons are not the way to go for a game like this (but they still should be options). i really don't like the controls for this version of the game, i think that they should start from square 1 and redesign the controls to allow for a more free-flowing feel of movement.
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i don't know if this is a design decision, but i think embracing the full screen display of the X series would improve the gameplay and gamefeel for the current gen phones.Ģ: the controls.
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Before we start talking about improving this game, ill say I've played speedrunners on PC and Xbox.ġ: iPhone X series compatibility.
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